config.yml
MythicDrops has a lot of configuration options. Below is the contents of the config.yml with inline explanations of what each configuration option does.
version: 7.10.0options: ## Should monsters who receive drops be given ## random names? Pulls from the resources/mobnames ## folder. general.txt applies to all ## monsters, while a creeper.txt will only apply to ## creepers. give-mobs-names: false ## Should mobs that are given names get names that are ## colored to match the color of the tiered item that they ## received? give-mobs-colored-names: false ## Should all monsters be given random names? This includes ## animals like cows and sheep. Pulls from the ## resources/mobnames folder. general.txt applies to all ## monsters, while a creeper.txt will only apply to ## creepers. give-all-mobs-names: false ## Should mobs be given the equipment when they spawn or ## should the items only be dropped on death? This defaults ## to true so that players can identify mobs that will drop ## sweet loot. "display-mob-equipment": true ## Should mobs be able to pick up equipment that gets dropped ## by a player? This defaults to false as if a player drops ## a piece of loot with a low drop rate and a mob picks it ## up, the mob might not drop the item when it dies. The laws ## of item dropping chance still apply. can-mobs-pick-up-equipment: false blank-mob-spawn: ## Should mobs have any pre-existing equipment removed when ## they spawn? This defaults to false as Minecraft now ## occasionally will spawn monsters with helmets, chestplates, ## leggings, boots, or weapons. enabled: false ## When performing blank mob spawn, which mobs should spawn with ## their default equipment? spawn-with-default-equipment: - SKELETON - WITHER_SKELETON - PIGLIN - PIGLIN_BRUTE - DROWNED - ZOMBIFIED_PIGLIN ## Allow items to be repaired using an Anvil? ## This defaults to false as items can be renamed using the Anvil. allow-items-to-be-repaired-by-anvil: false ## Should leather colors be randomized? randomize-leather-colors: true ## Default socket gem name color on items. For power users, mostly. default-socket-name-color-on-items: GOLD ## If a socket gem gets added to an item AND the item has a tier AND ## this is set to true, then use the tier display color as the color ## of the socket gem name on the item. Otherwise, use the color from ## default-socket-name-color-on-items. For power users, mostly. use-tier-color-for-socket-name: true ## If mobs need to be killed by a player in order for their items to ## drop. This is true by default as it helps nullify mob traps. If ## you want mob traps to work, set this to false. This only works with ## display-mob-equipment set to false. require-player-kill-for-drops: true ## Set this to true if you do not want to be able to roll multiple ## bonus enchantments with the same enchantment. This will lead to ## scenarios where you may have low numbers of enchantments on items. only-roll-bonus-enchantments-once: false ## Set this to true if you do not want to be able to roll multiple ## bonus attributes with the same attribute. This will lead to ## scenarios where you may have low numbers of attributes on items. only-roll-bonus-attributes-once: false ## Allow items to have their repair costs removed by a grindstone? ## This only works for Minecraft 1.14+. Set this to false if you ## don't want repair costs removed, as that will allow players to ## modify their MD items. allow-items-to-have-repair-cost-removed-by-grindstone: false ## Allow diamond MD items to be upgrade to Netherite? ## This only works for Minecraft 1.16+. allow-netherite-upgrade: true ## Disable checks for items using the legacy chat color and item similarity checks? ## This primarily has impacts on dropping items, configuration, socketing, and anvils. ## It is much more performant. ## This only works for Minecraft 1.16+. disable-legacy-item-checks: true ## Disable generating default item attributes on tiered items. ## Incredibly not recommended as it makes working with attributes more frustrating. ## Again, do not change unless you know what you're doing. disable-default-tiered-item-attributes: falsemultiworld: ## Include any worlds where you want to have MythicDrops ## create drops here. ## Example: ## ## enabled-worlds: ## - world ## - world2 ## - world3 enabled-worlds: - world## All entries in this section have a maximum value of## 1.0 (100%) and a minimum value of 0.0 (0%).drops: ## This represents the drop strategy used to determine drops from the plugin. ## Can include strategies from other plugins as well. ## ## Currently provided strategies by MythicDrops: ## - single (one drop per mob at most) ## - multiple (one drop per mob per type of drop at most) strategy: single ## This is who will receive a broadcast when an item is found. ## ## WORLD - Players in the same world. ## SERVER - All players on the server. ## PLAYER - Only the player finding the item. broadcast-target: WORLD ## This is the chance for a mob to get items at all. item-chance: 1.0 ## This is the chance for a mob to spawn with a tiered item. tiered-item-chance: 0.25 ## If a mob does not receive an item with a tier, ## this is the chance for a mob to spawn with a ## custom item. custom-item-chance: 0.1 ## If a mob does not receive an item with a tier ## or a custom item, this is the chance for a mob ## to spawn with a socket gem. socket-gem-chance: 0.2 ## If a mob does not receive an item with a tier ## a custom item, or a socket gem, this is the chance for a mob ## to spawn with an unidentified item. unidentified-item-chance: 0.1 ## If a mob does not receive an item with a tier ## a custom item, a socket gem, or an unidentified item, ## this is the chance for a mob to spawn with an identity tome. identity-tome-chance: 0.1 ## If a mob does not receive an item with a tier ## a custom item, a socket gem, an unidentified item, ## or an identity tome, this is the chance for a mob to spawn ## with a socket extender. socket-extender-chance: 0.1components: ## Should creatures be able to spawn with items? creature-spawning-enabled: true ## Should MythicDrops enable its repairing feature ## and disable the vanilla Minecraft repairing ## feature (recommended)? repairing-enabled: true ## Should MythicDrops spawn items with empty sockets ## and socket gems? socketing-enabled: true ## Should MythicDrops enable its identifying feature ## and spawn unidentified items and identity tomes? identifying-enabled: true ## Should MythicDrops enable distance-from-spawn ## based drops, i.e., drops that can only spawn within ## certain distances from the spawn of a world? distance-zones-enabled: falsedisplay: ## How should the name of generated items be formatted? ## Uses variables contained in variables.txt. item-display-name-format: "%generalprefix% %generalsuffix%" ## How should the lore of generated items be formatted? ## Uses variables contained in variables.txt. tooltip-format: - "&7Type: %mythicmaterial%" - "&7Tier:%tiercolor% %tiername%" - "%baselore%" - "%bonuslore%" - "%socketlore%" - "%relationlore%"