creatureSpawning.yml
MythicDrops has a lot of configuration options. Below is the contents of the creatureSpawning.yml with inline explanations of what each configuration option does.
version: 6.0.0spawnPrevention: ## Should mobs spawned by a spawn egg be prevented from receiving items? spawnEgg: true ## Should mobs spawned by a mob spawner be prevented from receiving items? spawner: true ## Should mobs spawned by a custom reason be prevented from receiving items? ## This would typically be mobs spawned by plugins. custom: true ## Should mobs spawned by reinforcements (zombie mechanic) be prevented from ## receiving items? reinforcements: true ## Should mobs spawned by drowning be prevented from receiving items? drowned: true ## Allows you to set a Y level per world where mobs will not receive items ## if they spawn above it. ## In the default config, mobs spawned above 255 in a world named "world" ## will not receive items. above-y: world: 255## Each mob that you want to drop items needs to be included in this section.## If the mob is not included in this section, they are treated as having a## multiplier of 0.0 and will not drop tiered items.## Mob names come from this link:## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.htmlcreatures: CREEPER: ## Multiplier against the percentages (item-chance, tiered-item-chance, etc.) ## from config.yml. drop-multiplier: 1.0 ## Tiers that this type of mob can drop. tier-drops: - common - uncommon - rare ## Number of passes against the drop strategy this mob gets. You can bump this number up to ## get loot explosions. number-of-loot-passes: 1 ZOMBIE: ## Multiplier against the percentages (item-chance, tiered-item-chance, etc.) ## from config.yml. drop-multiplier: 1.0 ## Tiers that this type of mob can drop. tier-drops: - common - uncommon - rare ## Number of passes against the drop strategy this mob gets. This is an alternative way to ## control the amount of loot that this creature can get. number-of-loot-passes: minimum: 1 maximum: 3