repairCosts.yml
MythicDrops has a lot of configuration options. Below is the shortened contents of the repairCosts.yml with inline explanations of what each configuration option does.
version: 1.0.0## Identifier for an item that can be repaired. Needs to be unique.## Does NOT have to be anything sensible, it can be gibberish like## asijsoiadsnansga.wooden-axe: ## Name of the material of the item that can be repaired. ## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html material-name: WOODEN_AXE ## You can specify an item name to create custom repair costs for items ## with a given name. This defaults to being undefined and that's usually ## fine for most usages. item-name: Example ## Behaves identically to item-name, but with the item's lore instead. item-lore: - Example ## Costs to repair this item. costs: ## Identifier for a repair cost. Needs to be unique per costs section. ## You can have multiple. ## Does NOT have to be anything sensible, it can be gibberish like ## asijsoiadsnansga. default: ## Name of the material of the item that is required to do the repairing. ## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html material-name: OAK_WOOD ## Priority of this particular cost. If you have multiple matching costs ## in your inventory, the one with the highest valued priority wins (1 > 0). priority: 0 ## How many of this item are required to perform the repair? amount: 1 ## How much experience is required to perform the repair? experience-cost: 0 ## What percentage of the item's durability should be repaired? repair-per-cost: 0.1 ## The item used to perform the repair must have a name matching this ## value if it is defined. ## This defaults to being undefined and that's usually ## fine for most usages. item-name: Example ## Behaves identically to item-name, but with the item's lore instead. item-lore: - Example ## Behaves identically to item-name, but with the item's enchantments instead. enchantments: MENDING: 1# other repair costs down here...