## Identifier for an item that can be repaired. Needs to be unique.
## Does NOT have to be anything sensible, it can be gibberish like
## Name of the material of the item that can be repaired.
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
material-name : WOODEN_AXE
## You can specify an item name to create custom repair costs for items
## with a given name. This defaults to being undefined and that's usually
## Behaves identically to item-name, but with the item's lore instead.
## Costs to repair this item.
## Identifier for a repair cost. Needs to be unique per costs section.
## You can have multiple.
## Does NOT have to be anything sensible, it can be gibberish like
## Name of the material of the item that is required to do the repairing.
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
## Priority of this particular cost. If you have multiple matching costs
## in your inventory, the one with the highest valued priority wins (1 > 0).
## How many of this item are required to perform the repair?
## How much experience is required to perform the repair?
## What percentage of the item's durability should be repaired?
## The item used to perform the repair must have a name matching this
## value if it is defined.
## This defaults to being undefined and that's usually
## Behaves identically to item-name, but with the item's lore instead.
## Behaves identically to item-name, but with the item's enchantments instead.
# other repair costs down here...