Skip to content

Tiers Directory

MythicDrops has a lot of configuration options. Below is the contents of a tier YAML with inline explanations of what each configuration option does.

Display color and identifier color combinations must be unique.

version: 1.6.0
## Display name for the tier. Used for display on items in lore.
"display-name": Legendary
attributes:
## These attributes will go on every item from this tier.
base-attributes:
## This needs to be a unique value per attribute/tier. It's used to help identify
## the attribute to Minecraft.
legendaryuniquekey1:
## Attribute for this particular modifier. Attribute names here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html
attribute: GENERIC_ARMOR
## Decimal value for the amount this attribute adds.
amount: 2.0
## Operation for this particular modifier. Operation names and descriptions here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html
operation: ADD_NUMBER
bonus-attributes:
legendaryuniquekey2:
attribute: GENERIC_ARMOR
## Decimal value for the minimum amount this attribute adds.
minimum-amount: 4.0
## Decimal value for the maximum amount this attribute adds.
maximum-amount: 6.0
operation: ADD_NUMBER
## Which equipment slot should this modifier apply to? Not including
## this field makes it apply to every equipment slot. Slot names here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/EquipmentSlot.html
slot: OFF_HAND
## The minimum number of bonus attributes to go on items from this tier.
minimum-bonus-attributes: 0
## The maximum number of bonus attributes to go on items from this tier.
maximum-bonus-attributes: 0
enchantments:
## If set to true, only base enchantments that could naturally appear on the item will be put on the item.
## For instance, with this on, a sword could not get the Feather Falling enchantment.
safe-base-enchantments: true
## If set to true, only bonus enchantments that could naturally appear on the item will be put on the item.
## For instance, with this on, a sword could not get the Feather Falling enchantment.
safe-bonus-enchantments: false
## If set to true, only relation enchantments that could naturally appear on the item will be put on the item.
## For instance, with this on, a sword could not get the Feather Falling enchantment.
safe-relation-enchantments: false
## If set to true, base enchantments are allowed to roll numbers higher than naturally obtainable.
allow-high-base-enchantments: true
## If set to true, bonus enchantments are allowed to roll numbers higher than naturally obtainable.
allow-high-bonus-enchantments: true
## If set to true, relation enchantments are allowed to roll numbers higher than naturally obtainable.
allow-high-relation-enchantments: true
## This is a list of enchantments that will go on every item of this tier. They can be specified in
## the below format:
## < > - mandatory
## [ ] - optional
##
## <ENCHANTMENT NAME>:<MINIMUM LEVEL>:[MAXIMUM LEVEL]
##
## See below for a couple of examples. Make sure to not end the value with the colon.
## Enchantments: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
base-enchantments:
- ARROW_DAMAGE:1:1
- DURABILITY:10
- ARROW_INFINITE:1:1
- DAMAGE_ALL:1:5
## This is a list of enchantments that can be rolled onto items in this tier. Note that it has a different
## shape than the base-enchantments section. Both base-enchantments and bonus-enchantments can follow either
## pattern. You can have a list (like in the above section) or you can have sub-sections (like below).
##
## In this section, like above, minimum-level is mandatory while maximum-level is optional.
bonus-enchantments:
PROTECTION_FIRE:
minimum-level: 1
maximum-level: 2
ARROW_FIRE:
minimum-level: 1
maximum-level: 1
DAMAGE_ARTHROPODS:
minimum-level: 1
maximum-level: 4
## This is the minimum number of bonus-enchantments that can be rolled on an item
## from this tier. In order to meet this number, multiple of the same bonus enchantment
## can be rolled.
minimum-bonus-enchantments: 7
## This is the maximum number of bonus-enchantments that can be rolled on an item
## from this tier. In order to meet this number, multiple of the same bonus enchantment
## can be rolled.
maximum-bonus-enchantments: 10
lore:
## This is the minimum number of bonus-lore that can be rolled on an item
## from this tier. In order to meet this number, multiple of the same bonus lore
## can be rolled.
minimum-bonus-lore: 0
## This is the maximum number of bonus-lore that can be rolled on an item
## from this tier. In order to meet this number, multiple of the same bonus lore
## can be rolled.
maximum-bonus-lore: 0
## This is a list of lore that will go on every item from this tier.
base-lore:
- "&6An item only the worthy can hold."
## This is a list of lore that will be selected from when applying bonus lore. You can add
## multiple lines in the bonus lore by adding a linebreak character in the value: \n
bonus-lore:
- "&6Test Lore"
- "&6Please Ignore"
## This is the maximum durability percentage that an item of this tier can spawn
## at. 1.0 = 100%, 0.0 = 0%
maximum-durability: 0.8
## This is the minimum durability percentage that an item of this tier can spawn
## at. 1.0 = 100%, 0.0 = 0%
minimum-durability: 0.75
## This is the minimum number of sockets that can be rolled on an item of this tier.
minimum-sockets: 0
## This is the maximum number of sockets that can be rolled on an item of this tier.
maximum-sockets: 6
## This is the weight of this tier. See the weight page for more details.
weight: 0.01
## This is the percentage chance for a mob to drop this item if they're holding it
## when they die. 1.0 = 100%, 0.0 = 0%
## Note that the above percentages only work for when a player has recently damaged the mob
## before it dies (~1 second). If you want it to work for fall damage, bump it to 1.1.
chance-to-drop-on-monster-death: 1.0
## This is the weight of this tier when identifying an item. See the weight page for more details.
identity-weight: 0.01
## This is the percentage chance for an item of this tier to have sockets. 1.0 = 100%, 0.0 = 0%
chance-to-have-sockets: 0.6
## Should a broadcast be sent to all players on the same world when an item of this tier is found?
broadcast-on-find: true
item-types:
## Item groups containing materials that items from this tier can use.
allowed-groups:
- pickaxe
- sword
- shears
- axe
- hoe
- shovel
- bow
- fishing rod
- helmet
- boots
- chestplate
- leggings
## Item groups containing materials that items from this tier cannot use. Any materials in both this list
## and allowed-groups will not be used.
disallowed-groups:
- leather
- chainmail
- gold
- iron
- wood
- stone
## Explicit material IDs that items from this tier can use. Combined with allowed-groups.
allowed-material-ids: []
## Explicit material IDs that items from this tier cannot use. Combined with disallowed-groups.
disallowed-material-ids: []
## Minimum distance from spawn that a mob must be in order to get this item. -1 disables.
minimum-distance-from-spawn: -1
## Maximum distance from spawn that a mob must be in order to get this item. -1 disables.
maximum-distance-from-spawn: -1
## Should the item spawn with the unbreakable flag?
unbreakable: false
## Override the global display name format for this tier.
item-display-name-format: "%tiername% %mythicmaterial%"
## Override the global lore display name format for this tier.
tooltip-format:
- "&7Type: %mythicmaterial%"
- "&7Tier:%tiercolor% %tiername%"
- "&FA fairly useless item, wouldn't you say?"
## Flags to control what is displayed on an item.
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
item-flags:
- HIDE_ATTRIBUTES
## This is the percentage chance for an item of this tier to have sockets. 1.0 = 100%, 0.0 = 0%
chance-to-have-socket-extender-slots: 0.0
## This is the minimum number of socket extender slots that can be rolled on an item of this tier.
minimum-socket-extender-slots: 0
## This is the maximum number of socket extender slots that can be rolled on an item of this tier.
maximum-socket-extender-slots: 0
## This is the level cost for an item if it is put inside an anvil.
repair-cost: 1000
## Custom model data that can apply to items from this tier.
## List of model data with below attributes:
## model-data: The custom model data that goes on the item itself.
## weight: The weight of this particular entry.
## material: Optional field to make this custom model data only go on items with this material.
custom-model-data:
- model-data: 1
weight: 1
- model-data: 2
weight: 2
material: DIAMOND_SWORD